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GAME DESIGNER
Ben Oberlton
MIT and Stanford PhD scientist and game designer.
I love understanding and creating the rules that will define a game's world.
I hope you will enjoy a few of the worlds I have created!

MY PORTFOLIO
01
Magical Movement Shooter

Solo Developer
Here, I focus on creating a compelling example of player movement and its relationship to combat, enemy design, and level design.
Created in Unreal Engine
02
Electric Action Arena

Solo Developer
My first game! In this project, I aimed to create a fundamentally solid ranged combat system supported by a diverse cast of enemy characters.
Created in Unity.
03
Murky Horror

Designer/Engineer
Led both enemy and player design, iteration, and implementation during this one-week jam, while collaborating with an amazing artist, sound designer and level designer.
Created in Godot
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