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GAME DESIGNER
Ben Oberlton
MIT and Stanford PhD scientist and game designer.
I love understanding and creating the rules that will define a game's world.
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I hope you will enjoy a few of the worlds I have created!

MY PORTFOLIO
01
Magical Movement Shooter

Solo Developer
Here, I focus on creating a compelling example of player movement and its relationship to combat, enemy design, and level design.
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Created in Unreal Engine
02
Electric Action Arena

Solo Developer
My first game! In this project, I aimed to create a fundamentally solid ranged combat system supported by a diverse cast of enemy characters.
Created in Unity.
03
Murky Horror

Designer/Engineer
Led both enemy and player design, iteration, and implementation during this one-week jam, while collaborating with an amazing artist, sound designer and level designer.
Created in Godot
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