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GAME DESIGNER

Ben Oberlton

MIT and Stanford PhD scientist and game designer.

I love understanding and creating the rules that will define a game's world.

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I hope you will enjoy a few of the worlds I have created!

MY PORTFOLIO

01

Magical Movement Shooter

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Solo Developer

Here, I focus on creating a compelling example of player movement and its relationship to combat, enemy design, and level design.

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Created in Unreal Engine

02

Electric Action Arena

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Solo Developer

My first game! In this project, I aimed to create a fundamentally solid ranged combat system supported by a diverse cast of enemy characters.

Created in Unity.

03

Murky Horror

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Designer/Engineer

Led both enemy and player design, iteration, and implementation during this one-week jam, while collaborating with an amazing artist, sound designer and level designer.

Created in Godot

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